Independent development label

Fork Horizon

Open-source developer tools, Unity automation, AI-assisted local workflows, macOS utilities, and indie game projects by Kiryl Shcherbo.

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CI Scope app icon HeadsetMicGuard app icon FnSwitcher app icon

Selected projects

Tools from real development workflow problems.

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Nexus Unity

Unity Editor automation package with local JSON-RPC and MCP-compatible workflows for scene, asset, code, log, test, inspection, and UI automation.

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CI Scope

Local macOS dashboard for GitHub Actions repositories, self-hosted runners, local logs, Ollama, Unity/Nexus, and validation scripts.

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HeadsetMicGuard

Lightweight macOS menu bar app that keeps the preferred microphone selected without changing output devices.

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FnSwitcher

macOS menu bar utility for reliable Globe/Fn keyboard input-source switching with system keyboard permissions.

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Games

Game projects are being packaged as public showcases.

Fork Horizon also organizes indie game work and prototype history. Source code may stay private when a game is released as a playable product rather than an open-source project.

Open game showcase index

Open source

Public tools are maintained with clear status and reuse boundaries.

Some projects started as personal work before Fork Horizon and were later moved here for public release and long-term maintenance. Repositories now call out status, installation, build steps, and licensing state directly in their README files.

About

Built by Kiryl Shcherbo.

Fork Horizon is a solo independent label, not a claim of a separate studio team. It is the public home for selected development tools, technical experiments, macOS utilities, Unity automation work, and game projects.