Nexus Unity
Unity Editor automation package with local JSON-RPC and MCP-compatible workflows for scene, asset, code, log, test, inspection, and UI automation.
View repositoryIndependent development label
Open-source developer tools, Unity automation, AI-assisted local workflows, macOS utilities, and indie game projects by Kiryl Shcherbo.
Selected projects
Unity Editor automation package with local JSON-RPC and MCP-compatible workflows for scene, asset, code, log, test, inspection, and UI automation.
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Local macOS dashboard for GitHub Actions repositories, self-hosted runners, local logs, Ollama, Unity/Nexus, and validation scripts.
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Lightweight macOS menu bar app that keeps the preferred microphone selected without changing output devices.
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macOS menu bar utility for reliable Globe/Fn keyboard input-source switching with system keyboard permissions.
View repositoryGames
Fork Horizon also organizes indie game work and prototype history. Source code may stay private when a game is released as a playable product rather than an open-source project.
Open game showcase indexOpen source
Some projects started as personal work before Fork Horizon and were later moved here for public release and long-term maintenance. Repositories now call out status, installation, build steps, and licensing state directly in their README files.
About
Fork Horizon is a solo independent label, not a claim of a separate studio team. It is the public home for selected development tools, technical experiments, macOS utilities, Unity automation work, and game projects.